Orchid-Maw Stalker
large plant, unaligned
D&D 5.5 / SRD 5.2
Available with DM subscription
STR
18 (+4)
DEX
16 (+3)
CON
18 (+4)
INT
3 (-4)
WIS
14 (+2)
CHA
11
Defense
Armor Class
15 (natural armor)
Hit Points
95 (10d10+40 +4)
Speed
40 ft., climb 30 ft.
Treasure & Loot Common
No significant treasure
Proficiencies & Senses
Saving Throws
Dexterity, Constitution
Skills
Stealth +6, Athletics +7, Perception +5
Senses
blindsight 30 ft.
passive Perception 15
Characteristics
Damage Vulnerabilities
fire
Damage Resistances
—
Damage Immunities
—
Condition Immunities
blinded, deafened, prone
Languages
—
Traits and Actions
Trait
Stealth
Rule
While motionless, the stalker is indistinguishable from a flowering thicket. It has Advantage on Dexterity (Stealth) checks made to hide in vegetation.
Pollen Lure
Trait
Custom
Charmed
Condition
Pollen Lure
Custom
Each creature within 30 feet that can smell the stalker must succeed on a DC 13 Wisdom saving throw or have the Charmed condition until the end of its next turn. While Charmed, it must move toward the stalker on its turn. A creature that succeeds is immune for 24 hours.
Pollen Lure. Homebrew scent-based lure: DC 13 Wisdom save or Charmed until end of next turn, with 24-hour immunity on success.
Thorned Hide
Trait
Grappling
Custom
A creature that grapples the stalker, or that the stalker grapples, takes 1d6 Piercing damage at the start of each of its turns while the grapple lasts.
Grappling. Thorned Hide triggers on the Grappled condition and deals damage while a grapple persists.
Multiattack
Action
The stalker makes two Vine Lash attacks and one Maw Bite attack.
Vine Lash
Action
Melee Weapon Attack: +7 to hit, reach 15 ft., one target. Hit: 8 (1d8+4) Slashing damage, and the target is pulled 10 feet toward the stalker.
Maw Bite
Action
Poisoned
Condition
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6+4) Piercing damage plus 3 (1d6) Poison damage. If the target is Grappled by the stalker, it has Disadvantage on the saving throw of any effect that would end the grapple.
Drag Into Cover
Bonus Action
Grappling
Custom
The stalker moves up to half its Speed toward dense vegetation, pulling one creature it has Grappled along with it. The grappled creature's Speed is halved until the grapple ends.
Grappling. This bonus action moves a Grappled creature and uses the grapple movement rules.
Snapping Thorns
Reaction
When a creature within 10 feet hits the stalker with a melee attack, the stalker lashes out: the attacker must succeed on a DC 14 Dexterity saving throw or take 5 (1d6+2) Piercing damage.
Running the encounter
Combat Behavior
Tactics
- Opens with Pollen Lure to draw the nearest target into reach, then grapples the weakest creature and drags it into dense cover.
- Uses False Bloom to ambush from thickets, striking with Vine Lash to pull prey away from allies.
Combat Style
Patient ambusher that separates and grapples a single victim before the fight is fully joined.
Morale
Fights until reduced below half its hit points, then retreats into cover to stalk and re-ambush.
Appearance & presence
Monster Description
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