Ash-Handed Chorister

medium humanoid (human), neutral evil

D&D 5.5 / SRD 5.2

Challenge 8 (3,900 XP)

Available with DM subscription
STR
14 (+2)
DEX
12 (+1)
CON
12 (+1)
INT
11
WIS
16 (+3)
CHA
18 (+4)

Defense

Armor Class
15 (ash-hardened robes)
Hit Points
110 (20d8+20 +1)
Speed
30 ft.

Treasure & Loot Common

No significant treasure

Proficiencies & Senses

Saving Throws Wisdom, Charisma
Skills
Religion +3, Perception +6, Intimidation +7
Senses
passive Perception 16

Characteristics

Damage Vulnerabilities
—
Damage Resistances
necrotic
Damage Immunities
—
Condition Immunities
frightened
Languages Common

Spellcasting

Spellcasting

Spellcasting
The Chorister casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 15):
Charisma Level 8 DC 15 +7 to hit Cantrips at will Level 1 3 slots Level 2 3 slots Level 4 1 slot Level 5 1 slot
Thaumaturgy SRD Cantrips At will

You manifest a minor wonder within range. You create one of the effects below within range. If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time.Altered Eyes. You...

Command SRD Level 1 3 slots

You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. Choose the command from these options:Approach. The target...

Hold Person SRD Level 2 3 slots

Choose a Humanoid that you can see within range. The target must succeed on a Wisdom saving throw or have the paralyzed condition for the duration. At the end of each of its turns, the target repeats the save, ending...

Spiritual Weapon SRD Level 2 3 slots

You create a floating, spectral force that resembles a weapon of your choice and lasts for the duration. The force appears within range in a space of your choice, and you can immediately make one melee spell attack...

Banishment SRD Level 4 1 slot

One creature that you can see within range must succeed on a Charisma saving throw or be transported to a harmless demiplane for the duration. While there, the target has the Incapacitated condition. When the spell...

Mass Cure Wounds SRD Level 5 1 slot

A wave of healing energy washes out from a point you can see within range. Choose up to six creatures in a 30-foot-radius Sphere centered on that point. Each target regains Hit Points equal to 5d8 plus your spellcasting...

Traits and Actions

Chorus Voice

Trait
Frightened Condition
Allies within 30 feet of the Chorister that can hear it have advantage on saving throws against being frightened.

Ash Hands

Trait
The Chorister's unarmed strikes are magical.

Blood Price

Trait
When the Chorister reduces a creature to 0 hit points with an attack, it regains 10 hit points.

Multiattack

Action
The Chorister makes two Ash Touch attacks.

Ash Touch

Action
Melee Spell Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8+4) necrotic damage, and the target's hit point maximum is reduced by the damage dealt. This reduction lasts until the target finishes a long rest.

Litany of the Price (Recharge 5–6)

Action
Frightened Condition
The Chorister speaks a litany of sacrifice. Each creature within 30 feet of it must make a DC 15 Wisdom saving throw. On a failure, a creature takes 18 (4d8) psychic damage and is frightened until the end of its next turn. On a success, a creature takes half as much damage and is not frightened.

Running the encounter

Combat Behavior

Tactics

  • Stays behind Ash-Wrapped Penitents and targets the party's healer with Ash Touch and spells.
  • Uses Litany of the Price when multiple enemies are within 30 feet.
  • Casts Mass Cure Wounds to heal Chorus allies when needed.

Combat Style

Controller

Morale

Fights to the death for the Chorus.

Appearance & presence

Monster Description

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