Malcanthet, Queen of the Succubi

medium fiend (demon), chaotic evil

Challenge 30.0 (250,000 XP)

Available with DM subscription
STR
18 (+4)
DEX
24 (+7)
CON
26 (+8)
INT
22 (+6)
WIS
24 (+7)
CHA
30 (+10)

Proficiencies & Senses

Saving Throws Wisdom, Charisma
Skills
Arcana +15, Insight +18, Stealth +20, Deception +18, Perception +19, Persuasion +26, Performance +18, Intimidation +23
Senses
darkvision 120 ft.
truesight 60 ft.
Telepathy 120 ft. (Can communicate telepathically with any creature she can see.)
passive Perception 19

Characteristics

Damage Vulnerabilities
Radiant
Damage Resistances
Cold, Fire, Lightning, Necrotic, Poison
Damage Immunities
Charm, Fear, Invisibility, Paralyzed, Poisoned
Condition Immunities
Charmed, Frightened, Paralyzed, Poisoned
Languages Abyssal, Common, Infernal, Telepathy

Traits

Legendary Resistance (3/Day)

If Malcanthet fails a saving throw, she can choose to succeed instead.

Aura of Deception

Creatures within 30 feet of Malcanthet have disadvantage on saving throws against being charmed.

Shapechanger

Malcanthet can use her action to polymorph into a Medium humanoid or back into her true form.

Actions

Charm

Malcanthet targets one creature she can see within 30 feet of her. The target must succeed on a DC 26 Wisdom saving throw or be magically charmed by Malcanthet for 24 hours.

Multiattack

Malcanthet makes four attacks: two with her kiss and two with her whip.

Kiss of the Succubus

Melee Weapon Attack: +20 to hit, reach 5 ft., one target. Hit: 42 (8d8 + 10) psychic damage. The target must succeed a DC 26 Wisdom saving throw or be stunned until the end of Malcanthet's next turn.

Whip of Entrapment

Melee Weapon Attack: +20 to hit, reach 15 ft., one target. Hit: 27 (4d10 + 9) slashing damage. If the target is a creature, it must succeed on a DC 26 Strength saving throw or be grappled (escape DC 26). Malcanthet can grapple up to three creatures.

Reactions

Flicker of Shadows

When a creature Malcanthet can see attacks her, she can use her reaction to impose disadvantage on the attack.

Bonus_Actions

Seductive Whispers

Malcanthet can cause a creature to make a Wisdom saving throw (DC 26). On a failure, the target takes 14 (4d6) psychic damage and is charmed until the end of its next turn.

Combat Behavior

Tactics


• Uses charm spells to incite confusion among enemies
• Attacks from the shadows, preferring surprise and ambush
• Employs minions to divert attention and aid in battle

Combat Style

Relies heavily on manipulation and charm effects to destabilize opponents before engaging directly.

Morale

Malcanthet fights fiercely but retreats if cornered, planning her next move with cunning strategy. She is rarely on the front lines alone and prefers to work with others to maintain her influence and power.

Monster Description

Malcanthet, the Queen of Succubi, is a powerful demoness who rules over the Infernal pleasure of temptation and seduction. She appears as a stunningly beautiful woman with dark, flowing hair and eyes that glow with an alluring light. Despite her beauty, she emanates a sense of danger, drawing victims closer even as they recognize the peril of her presence. Her domain is a realm filled with the echoes of lost souls who succumbed to her charms, their dreams twisted into nightmares by her wicked powers.

Legends say Malcanthet was once an angel who fell from grace, seduced by her own desires for pleasure and power. The experience transformed her into a demon made of shadows and seduction. With the ability to manipulate the desires of mortals, she often sends her minions to incite betrayal and desire, using the chaos that follows to feed her insatiable hunger for souls.

Malcanthet takes her throne in the Abyss, ruling over a horde of succubi and incubi, commanding them to seek out mortals on the material plane. Her tactics often involve manipulating emotions and exploiting weaknesses, creating discord among allies, or inciting lust where it leads to combat. With her vast network of seductive agents, she spreads her influence far and wide, uniting countless fiendish factions to do her bidding.

Monster behavior

Malcanthet often employs cunning manipulation as her primary strategy. She uses her seductive nature and powers of charm to turn foes against one another, sowing chaos and panic. In battle, she favors striking from the shadows, appearing suddenly to charm an unsuspecting target or to ensnare them with her whip. When overwhelmed, she uses her flicker of shadows to evade attacks, only to return with reckless aggression.

Not one to fight fair, she often attacks with minions and other fiends assisting her, overwhelming enemies with sheer numbers. If the situation turns dire, she can retreat and regroup, using her abilities to disappear into the shadows until she can strike again. It is said that to resist her charms requires immense willpower, and many who encounter her find themselves drawn to her against their better judgment.

Ecology

Malcanthet plays a crucial role within the Abyssal hierarchy, serving as both a powerful temptress and a merciless predator. In her domain, she breeds countless succubi, honing them to be agents of seduction and chaos among mortals and other realms. The souls she captures are not merely trophies; they serve as a constant source of power and vital energy that bolsters her position among the demon lords.

Additionally, she acts as a bridge between the material and the infernal planes, often recruiting mortals willing to trade their souls for a taste of pleasure, thereby perpetuating a cycle of temptation and despair.

History

Malcanthet's origin story is one of tragic beauty. Once a celestial being, she fell from grace, unable to resist the temptations of pleasure and power. This downfall devastated her, transforming her from a radiant angel into a seductive demon. Her craving for domination and destruction soon saw her rise amidst the ranks of demonkind, ultimately solidifying her status as the Queen of Succubi.

Throughout history, she has inspired countless tales of seduction, betrayal, and ruin, serving as a cautionary figure for both mortals and even other demons. Often, she is depicted intervening in mortal affairs, whispering sweet lies into the ears of kings and queens, and exploiting their deepest desires to generate conflict, turning allies into enemies. Her legacy is a haunting reminder of the fine line between desire and destruction, and many can attest that once one falls under her spell, escape becomes nearly impossible.

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