Unit

medium construct (warforged), lawful neutral

Challenge 20.0 (25,000 XP)

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STR
18 (+4)
DEX
12 (+1)
CON
20 (+5)
INT
14 (+2)
WIS
10
CHA
16 (+3)

Defense

Armor Class
22 (natural)
Hit Points
375 (30d10 + 150 +5)
Speed
30 ft.

Proficiencies & Senses

Saving Throws Constitution, Intelligence, Wisdom
Skills
Arcana +8, History +6, Insight +5, Athletics +10, Perception +5, Intimidation +9
Senses
darkvision 60 ft.
passive Perception 15

Characteristics

Damage Vulnerabilities
Damage Resistances
poison, psychic
Damage Immunities
poisoned, charmed, frightened
Condition Immunities
blinded, deafened, paralyzed, stunned
Languages Common, Primordial

Traits

Adaptive Combatant

Unit can copy one ability from another creature it can see after witnessing its use.

Critical Strike

Unit scores a critical hit on a roll of 19 or 20 on the die.

Actions

Eldritch Blast

Ranged spell attack: +12 to hit, range 120 ft., one target. Hit: 21 (3d10 + 6) force damage.

Guiding Bolt

Ranged spell attack: +12 to hit, range 120 ft., one target. Hit: 40 (7d6) radiant damage and the next attack roll made against the target has advantage.

Rage

Gains advantage on Strength checks and saves, +3 damage on melee attacks, and resistance to bludgeoning, piercing, and slashing damage.

Action Surge

Unit can take one additional action on its turn.

Combat Behavior

Tactics


• Uses its action surge to cast powerful spells consecutively
• Will utilize its critical hit ability by focusing on incapacitated or vulnerable foes
• Adapts abilities directly from powerful foes it observes during combat

Combat Style

A combat style focused on powerful magical attacks and utilizing adaptability to counter opponents.

Morale

Unit maintains a steadfast resolve, but if energy and abilities run low, it may attempt to retreat and seek a strategic advantage.

Monster Description

Unit is a highly advanced warforged construct designed specifically for the protection of immense wealth. Built with an intricate combination of metal and magic, Unit embodies the ideals of a sentry and guardian. Its exterior is sleek and polished, covered in engravings that shimmer faintly with magic. No matter the environment, Unit stands as an unyielding protector—with the wisdom of understanding danger and the strength to combat it. Its face is expressionless, a metal visage that strikes fear into those who would dare challenge the wealth it safeguards.

Monster behavior

Unit behaves in a disciplined manner, always assessing threats with an analytical perspective. When it has observed the abilities of others, it utilizes its Adaptive Combatant trait, seamlessly integrating these skills into its repertoire. During confrontations, it relies on its powerful attacks like Eldritch Blast and Guiding Bolt, combining magical might with the raw force of its Rage ability. Rather than needlessly engaging in battle, Unit assesses situations and interacts with others through intimidation, aiming to maintain peace through the threat of violence if necessary

Ecology

As an artificial being, Unit does not fit into traditional ecological systems. Instead, it serves a niche role that revolves around guardianship. Units are often stationed in locations of great wealth, acting as both deterrents to intruders and overseers of treasure. Its programming ensures that it is not simply a mindless sentinel but an intelligent warrior capable of adapting to dynamic, dangerous environments.

History

Unit was created in a distant era, born from the combination of arcane technology and craftsmanship found in ancient ruins. Originally designed to protect a powerful noble's fortune, it adapted and evolved over the years. Battles against thieves trying to claim its treasure led to new programming being incorporated into its design, allowing it to learn and copy the abilities of those it encountered, making it a formidable guardian. As time passed, Unit transitioned from being a simple protector to a legendary being seen in stories, becoming a symbol of how intelligence and might can coexist within artificial constructs. Tales of Unit's deeds are recounted among treasure hunters and guardians alike, offering a glimpse into the nature of warforged beings and their evolving lore.

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