Scree Stalker

large beast, unaligned

D&D 5.5 / SRD 5.2

Challenge 3 (700 XP)

Available with DM subscription
STR
17 (+3)
DEX
16 (+3)
CON
14 (+2)
INT
4 (-3)
WIS
13 (+1)
CHA
6 (-2)

Defense

Armor Class
15 (natural armor)
Hit Points
45 (6d10+12 +2)
Speed
40 ft., climb 30 ft.

Treasure & Loot Common

No significant treasure

Proficiencies & Senses

Saving Throws —
Skills
Stealth +5, Athletics +5, Perception +3
Senses
darkvision 60 ft.
passive Perception 13

Characteristics

Damage Vulnerabilities
—
Damage Resistances
—
Damage Immunities
—
Condition Immunities
—
Languages —

Traits and Actions

Stone Camouflage

Trait
Stealth Rule
The stalker has advantage on Dexterity (Stealth) checks made to hide against rock or stone surfaces. Its slate-grey hide matches wet rock, letting it wait unseen on ledges above a road.

Spider Climb

Trait
Climbing Custom
The stalker can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. It uses this to cling to cliff faces and overhangs above switchbacks.

Climbing. Spider Climb overrides the normal climbing rules, removing the ability check for difficult surfaces.

Pounce

Trait
Prone Condition
Strength Saving Throw Custom
If the stalker moves at least 20 feet straight toward a creature and then hits it with a Claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or have the Prone condition.

Bite

Action
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage.

Claw

Action
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage. The stalker makes two Claw attacks.

Ledge Drag

Action Custom
Ledge Drag Custom
Grappled Condition
The stalker drags one prone or grappled creature it can see within 5 feet of it up to 15 feet toward the nearest drop or ledge. This movement does not provoke Opportunity Attacks. The stalker can't use Ledge Drag and Claw in the same turn.

Running the encounter

Combat Behavior

Tactics

  • Waits camouflaged on a ledge above the road, then drops onto the last traveler in line.
  • Uses Pounce to knock a target prone, then Ledge Drag to haul it toward the drop.
  • On open ground it circles and strikes with two Claws, avoiding a stand-up fight.

Combat Style

Ambush predator that uses height, camouflage, and forced movement to separate a victim from the group.

Morale

Cautious and opportunistic; it prefers a quick kill over a long fight.

Appearance & presence

Monster Description

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