Pirate
5.5emedium humanoid, neutral
STR
10 (+0)
DEX
16 (+3)
CON
12 (+1)
INT
8 (-1)
WIS
12 (+1)
CHA
14 (+2)
Defense
Armor Class
11 (Leather Armor)
Hit Points
33 (6d8+6)
Speed
30 ft.
Proficiencies & Senses
Saving Throws
Dex +5, Cha +4
Skills
Acrobatics +5, Perception +3, Stealth +5
Languages
Common Plus One Other Language
Passive Perception
13
Actions
Multiattack
The pirate makes two Dagger attacks. It can replace one attack with a use of Enthralling Panache.
Dagger
Ranged or Melee Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) Piercing damage.
Enthralling Panache
The pirate targets one creature it can see within 30 feet of it. Wisdom Saving Throw: DC 12. Failure: The target has the Charmed condition until the start of the pirate's next turn.
Reference Text
Pirates are humanoids who roam the seas, seeking plunder and adventure. They are known for their skill with blades and their ability to charm others.