Unicorn
5.5elarge celestial, lawful good
Defense
Proficiencies & Senses
Traits
Traits
Legendary Resistance
If the unicorn fails a saving throw, it can choose to succeed instead.
Magic Resistance
The unicorn has Advantage on saving throws against spells and other magical effects.
Spellcasting
The unicorn casts one of the following spells, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 14): At Will: Detect Evil and Good, Druidcraft 1/Day Each: Calm Emotions, Dispel Evil and Good, Entangle, Pass without Trace, Word of Recall
Actions
Multiattack
The unicorn makes one Hooves attack and one Radiant Horn attack.
Hooves
Melee Attack Roll: +7, reach 5 ft. Hit: 11 (2d6 + 4) Bludgeoning damage.
Radiant Horn
Melee Attack Roll: +7, reach 5 ft. Hit: 9 (1d10 + 4) Radiant damage.
Unicorn's Blessing
The unicorn touches another creature with its horn and casts Cure Wounds or Lesser Restoration on that creature, using the same spellcasting ability as Spellcasting.
Reference Text
A majestic white horse with a spiraling golden horn, glowing mane, and shimmering coat, standing in a sunlit forest clearing.