Winter Wolf

5.5e

large monstrosity, neutral evil

Challenge 3 (700 XP)

STR
18 (+4)
DEX
13 (+1)
CON
14 (+2)
INT
7 (-2)
WIS
12 (+1)
CHA
8 (-1)

Defense

Armor Class 13 (natural armor)
Hit Points 75 (10d10+20)
Speed 50 ft.

Proficiencies & Senses

Skills Perception +3, Stealth +3
Languages Common, Giant
Passive Perception 13

Traits

Damage Immunities Cold

Traits

Pack Tactics

The winter wolf has Advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.

Actions

Bite

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6+4) piercing damage. If the target is a Large or smaller creature, it has the Prone condition.

Cold Breath

The winter wolf exhales a blast of freezing wind in a 15-foot cone. Each creature in that area must make a DC 12 Constitution saving throw, taking 18 (4d8) cold damage on a failed save, or half as much damage on a successful one.

Reference Text

A large, shaggy wolf with pale white fur, glowing eyes, and a frosty breath, prowling through a snowy arctic landscape.