Iron Golem
5.5elarge construct, unaligned
Defense
Proficiencies & Senses
Traits
Traits
Fire Absorption
Whenever the golem is subjected to Fire damage, it regains a number of Hit Points equal to the Fire damage dealt.
Immutable Form
The golem can't shape-shift.
Magic Resistance
The golem has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack
The golem makes two attacks, using Bladed Arm or Fiery Bolt in any combination.
Bladed Arm
Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 27 (3d8 + 7) slashing damage plus 7 (2d6) fire damage.
Fiery Bolt
Ranged Weapon Attack: +12 to hit, range 120 ft., one target. Hit: 36 (8d8) fire damage.
Poison Breath
The golem exhales poisonous gas in a 60-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 55 (10d10) poison damage on a failed save, or half as much damage on a successful one.
Reference Text
Iron golems are mighty constructs forged from iron, immune to most magic and capable of exhaling deadly poison.