Werebear

5.5e

medium monstrosity, neutral good

Challenge 5 (1800 XP)

STR
19 (+4)
DEX
10 (+0)
CON
17 (+3)
INT
11 (+0)
WIS
12 (+1)
CHA
12 (+1)

Defense

Armor Class 15 (natural armor)
Hit Points 135 (18d8+54)
Speed 30 ft.

Proficiencies & Senses

Skills Perception +4, Stealth +3
Darkvision 60 ft.
Passive Perception 14

Actions

Multiattack

The monster makes two attacks, using Handaxe or Rend in any combination. It can replace one attack with a Bite attack.

Handaxe (Humanoid or Hybrid Form Only)

Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 10 (3d6 + 4) slashing damage.

Bite (Bear or Hybrid Form Only)

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) piercing damage. If the target is a Humanoid, it is subjected to the following effect. Constitution Saving Throw: DC 14. Failure: The target is cursed. If the cursed target drops to 0 Hit Points, it instead becomes a Werebear under the DM's control and has 10 Hit Points. Success: The target is immune to this monster's curse for 24 hours.

Rend (Bear or Hybrid Form Only)

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.

Shape-Shift (Bonus Action)

The monster shape-shifts into a Large bear-humanoid hybrid form or a Large bear, or it returns to its true humanoid form, or it returns to its true form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed.

Reference Text

Werebears are lycanthropes of neutral good alignment who can shape-shift between humanoid, bear, and hybrid forms.