Warrior Infantry

5.5e

medium humanoid, neutral

Challenge 1/8 (25 XP)

STR
13 (+1)
DEX
11 (+0)
CON
11 (+0)
INT
8 (-1)
WIS
11 (+0)
CHA
8 (-1)

Defense

Armor Class 13 (Chain Shirt)
Hit Points 9 (2d8)
Speed 30 ft.

Proficiencies & Senses

Languages Common
Passive Perception 10

Traits

Pack Tactics

The warrior has Advantage on an attack roll against a creature if at least one of the warrior's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.

Actions

Spear

Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) Piercing damage, or 5 (1d8 + 1) Piercing damage if used with two hands to make a melee attack.

Reference Text

Warrior Infantry are the basic foot soldiers of armies, town guards, and mercenary companies. They are trained to fight in formation, relying on simple weapons and sturdy armor. These warriors are not exceptional individuals but represent the common soldier found throughout the world. They are typically equipped with a spear and a chain shirt, providing them with moderate protection and a versatile weapon for both melee and thrown attacks. Their tactics often involve working together to overwhelm foes, using pack tactics to gain advantages in combat. They are disciplined enough to follow orders and hold the line, but they lack the specialized training of elite troops. Warrior Infantry are often encountered in groups, serving as the backbone of any military force. They are loyal to their commanders and fight for their pay, their homeland, or their cause. While not inherently evil, they can be found on either side of any conflict, serving as the rank-and-file of armies across the realms. Their presence is common in any region where civilization has established a need for organized defense or conquest.