Guard Captain
5.5emedium humanoid, neutral
STR
18 (+4)
DEX
14 (+2)
CON
16 (+3)
INT
12 (+1)
WIS
14 (+2)
CHA
13 (+1)
Defense
Armor Class
18 (armor)
Hit Points
75 (10d8+30)
Speed
30 ft.
Proficiencies & Senses
Skills
Athletics +6, Perception +4
Languages
Common
Passive Perception
14
Actions
Multiattack
The guard captain makes two attacks, using Javelin or Longsword in any combination.
Longsword
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d10) slashing damage.
Javelin
Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 10 (3d6) piercing damage.
Reference Text
A guard captain is a seasoned leader of guards, trained to protect and command. This stat block represents a typical guard captain, capable of coordinating defenses and engaging in combat.