Guard Captain

5.5e

medium humanoid, neutral

Challenge 4 (1100 XP)

STR
18 (+4)
DEX
14 (+2)
CON
16 (+3)
INT
12 (+1)
WIS
14 (+2)
CHA
13 (+1)

Defense

Armor Class 18 (armor)
Hit Points 75 (10d8+30)
Speed 30 ft.

Proficiencies & Senses

Skills Athletics +6, Perception +4
Languages Common
Passive Perception 14

Actions

Multiattack

The guard captain makes two attacks, using Javelin or Longsword in any combination.

Longsword

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d10) slashing damage.

Javelin

Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 10 (3d6) piercing damage.

Reference Text

A guard captain is a seasoned leader of guards, trained to protect and command. This stat block represents a typical guard captain, capable of coordinating defenses and engaging in combat.