Efreeti

5.5e

large elemental, neutral

Challenge 11 (7200 XP)

STR
22 (+6)
DEX
12 (+1)
CON
24 (+7)
INT
16 (+3)
WIS
15 (+2)
CHA
19 (+4)

Defense

Armor Class 17 (Natural Armor)
Hit Points 212 (17d10+119)
Speed 40 ft., fly 60 ft.

Proficiencies & Senses

Saving Throws Wis +6, Cha +8
Languages Ignan
Darkvision 120 ft.
Passive Perception 12

Traits

Damage Immunities Fire

Traits

Elemental Restoration

If the efreeti dies outside the Elemental Plane of Fire, its body dissolves into dirt, and it gains a new body in 1d4 days, reviving with all its Hit Points somewhere on the Plane of Fire.

Magic Resistance

The efreeti has Advantage on saving throws against spells and other magical effects.

Wishes

The efreeti has a 30 percent chance of knowing the Wish spell. If it knows it, it can cast it only on behalf of a non-genie creature who communicates a wish in a way the efreeti can understand. If it casts the spell for the creature, it suffers none of the spell's stress. Once it has cast it three times, it can't do so again for 365 days.

Actions

Multiattack

The efreeti makes three attacks, using Heated Blade or Hurl Flame in any combination.

Heated Blade

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6+6) slashing damage plus 7 (2d6) fire damage.

Hurl Flame

Ranged Spell Attack: +8 to hit, range 120 ft., one target. Hit: 24 (7d6) fire damage.

Spellcasting

The efreeti casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 16): At Will: Detect Magic, Elementalism 1/Day Each: Gaseous Form, Invisibility, Major Image, Plane Shift, Tongues, Wall of Fire (level 7 version)

Reference Text

A large, muscular humanoid with red skin, horns, and a fiery aura, wearing ornate golden armor and wielding a flaming scimitar.