Ghoul

5.5e

medium undead, chaotic evil

Challenge 1 (200 XP)

STR
13 (+1)
DEX
15 (+2)
CON
10 (+0)
INT
7 (-2)
WIS
10 (+0)
CHA
6 (-2)

Defense

Armor Class 12 (natural armor)
Hit Points 22 (5d8)
Speed 30 ft.

Proficiencies & Senses

Skills Acrobatics +4, Athletics +3, Sleight of Hand +4, Stealth +4
Languages Common
Darkvision 60 ft.
Passive Perception 10

Traits

Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Poisoned

Actions

Multiattack

The ghoul makes two Bite attacks.

Bite

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 2) piercing damage plus 3 (1d6) necrotic damage.

Claw

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage. If the target is a creature that isn't an Undead or elf, it must succeed on a DC 10 Constitution saving throw or have the paralyzed condition until the end of its next turn.

Reference Text

Ghouls are ravenous undead that haunt graveyards and battlefields, driven by an insatiable hunger for flesh.