Ghoul
5.5emedium undead, chaotic evil
STR
13 (+1)
DEX
15 (+2)
CON
10 (+0)
INT
7 (-2)
WIS
10 (+0)
CHA
6 (-2)
Defense
Armor Class
12 (natural armor)
Hit Points
22 (5d8)
Speed
30 ft.
Proficiencies & Senses
Skills
Acrobatics +4, Athletics +3, Sleight of Hand +4, Stealth +4
Languages
Common
Darkvision
60 ft.
Passive Perception
10
Traits
Damage Immunities
Poison
Condition Immunities
Charmed, Exhaustion, Poisoned
Actions
Multiattack
The ghoul makes two Bite attacks.
Bite
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 2) piercing damage plus 3 (1d6) necrotic damage.
Claw
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage. If the target is a creature that isn't an Undead or elf, it must succeed on a DC 10 Constitution saving throw or have the paralyzed condition until the end of its next turn.
Reference Text
Ghouls are ravenous undead that haunt graveyards and battlefields, driven by an insatiable hunger for flesh.