Mummy

5.5e

medium undead, lawful evil

Challenge 3 (700 XP)

STR
16 (+3)
DEX
8 (-1)
CON
15 (+2)
INT
6 (-2)
WIS
12 (+1)
CHA
12 (+1)

Defense

Armor Class 11 (natural armor)
Hit Points 58 (9d8+18)
Speed 20 ft.

Proficiencies & Senses

Saving Throws Wis +3
Skills Perception +3
Languages Common Plus Two Other Languages
Darkvision 60 ft.
Passive Perception 13

Traits

Damage Vulnerabilities Fire
Damage Immunities Necrotic, Poison
Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Poisoned

Actions

Multiattack

The mummy makes two Rotting Fist attacks and uses Dreadful Glare.

Rotting Fist

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (1d10+3) bludgeoning damage plus 10 (3d6) necrotic damage. If the target is a creature, it is cursed. While cursed, the target can't regain Hit Points, its Hit Point maximum doesn't return to normal when finishing a Long Rest, and its Hit Point maximum decreases by 10 (3d6) every 24 hours that elapse. A creature dies and turns to dust if reduced to 0 Hit Points by this attack.

Dreadful Glare

Wisdom Saving Throw: DC 11, one creature the mummy can see within 60 feet. Failure: The target has the Frightened condition until the end of the mummy's next turn. Success: The target is immune to this mummy's Dreadful Glare for 24 hours.

Reference Text

A mummy is an undead creature wrapped in bandages, often found guarding ancient tombs. It is lawful evil and can curse those it strikes.