Frost Giant

5.5e

huge giant, neutral evil

Challenge 8 (3900 XP)

STR
23 (+6)
DEX
9 (-1)
CON
21 (+5)
INT
9 (-1)
WIS
10 (+0)
CHA
12 (+1)

Defense

Armor Class 15 (Natural Armor)
Hit Points 149 (13d12+65)
Speed 40 ft.

Proficiencies & Senses

Saving Throws Con +8, Wis +3, Cha +4
Skills Athletics +9, Perception +3
Languages Giant
Passive Perception 13

Traits

Damage Immunities Cold

Actions

Multiattack

The giant makes two attacks, using Frost Axe or Great Bow in any combination.

Frost Axe

Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 25 (2d12 + 6) slashing damage plus 9 (2d8) cold damage.

Great Bow

Ranged Weapon Attack: +9 to hit, range 150/600 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 7 (2d6) cold damage, and the target's Speed decreases by 10 feet until the end of its next turn.

War Cry (Bonus Action)

The giant or one creature of its choice that can see or hear it gains 10 (2d10 + 5) temporary hit points and has Advantage on attack rolls until the start of the giant's next turn.

Reference Text

Frost giants are brutal and warlike, dwelling in cold mountains and arctic wastes. They value strength and conquest, often raiding settlements for treasure and slaves.