Pit Fiend

5.5e

large fiend, lawful evil

Challenge 20 (25000 XP)

STR
26 (+8)
DEX
14 (+2)
CON
24 (+7)
INT
22 (+6)
WIS
18 (+4)
CHA
24 (+7)

Defense

Armor Class 21 (natural)
Hit Points 337 (27d10+189)
Speed 30 ft., fly 60 ft.

Proficiencies & Senses

Saving Throws Dex +8, Wis +10
Skills Persuasion +13, Perception +10
Languages Infernal, Telepathy 120 Ft.
Truesight 120 ft.
Passive Perception 20

Traits

Damage Resistances Cold
Damage Immunities Fire, Poison
Condition Immunities Poisoned

Traits

Diabolical Restoration

If the pit fiend dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.

Fear Aura

The pit fiend emanates a 20-foot Emanation while it doesn't have the Incapacitated condition. Any enemy that starts its turn in the aura must succeed on a DC 24 Wisdom saving throw or have the Frightened condition until the start of its next turn. On a success, the target is immune to this aura for 24 hours.

Magic Resistance

The pit fiend has Advantage on saving throws against spells and other magical effects.

Legendary Resistance

If the pit fiend fails a saving throw, it can choose to succeed instead. This trait can be used 4 times per long rest.

Reference Text

Pit fiends are the most powerful of the devils, commanding legions in the Nine Hells. They are cunning strategists and devastating warriors, feared even by other fiends.