Salamander
5.5elarge elemental, neutral evil
Defense
Proficiencies & Senses
Traits
Traits
Fire Aura
At the end of each of the salamander's turns, each creature of the salamander's choice in a 5-foot Emanation originating from the salamander takes 7 (2d6) fire damage.
Actions
Multiattack
The salamander makes two Flame Spear attacks. It can replace one attack with a use of Constrict.
Flame Spear
Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d8 + 4) piercing damage plus 7 (2d6) fire damage. Hit or Miss: The spear magically returns to the salamander's hand immediately after a ranged attack.
Constrict
Strength Saving Throw: DC 16, one Large or smaller creature the salamander can see within 10 feet. Failure: 11 (2d6 + 4) bludgeoning damage plus 7 (2d6) fire damage. The target has the Grappled condition (escape DC 14), and it has the Restrained condition until the grapple ends.
Reference Text
Salamanders are serpent-like elemental creatures from the Elemental Plane of Fire, often found in the Underdark. They are cruel and cunning, wielding flaming spears and radiating heat. They serve stronger fire creatures and hoard armaments.