Planetar
5.5elarge celestial, lawful good
Defense
Proficiencies & Senses
Traits
Traits
Divine Awareness
The planetar knows if it hears a lie.
Exalted Restoration
If the planetar dies outside Mount Celestia, its body disappears, and it gains a new body instantly, reviving with all its Hit Points somewhere in Mount Celestia.
Magic Resistance
The planetar has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack
The planetar makes three Radiant Sword attacks or uses Holy Burst twice.
Radiant Sword
Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 4d8+7 slashing damage plus 2d6 radiant damage.
Holy Burst
Dexterity Saving Throw: DC 20, each enemy in a 20-foot-radius Sphere centered on a point the planetar can see within 120 feet. Failure: 7d6 radiant damage. Success: Half damage.
Spellcasting
The planetar casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 20): At Will: Detect Evil and Good. 1/Day Each: Commune, Control Weather, Dispel Evil and Good, Raise Dead.
Divine Aid
The planetar casts Cure Wounds, Invisibility, Lesser Restoration, or Remove Curse, using the same spellcasting ability as Spellcasting.
Reference Text
A planetar is a powerful celestial being from Mount Celestia, lawful good in alignment, serving as a divine warrior and protector.