Grimlock
5.5emedium aberration, neutral evil
STR
16 (+3)
DEX
12 (+1)
CON
12 (+1)
INT
9 (-1)
WIS
8 (-1)
CHA
6 (-2)
Defense
Armor Class
11 (natural armor)
Hit Points
11 (2d8+2)
Speed
30 ft., climb 30 ft.
Proficiencies & Senses
Skills
Athletics +5, Perception +1, Stealth +3
Languages
Undercommon
Blindsight
30 ft.
Passive Perception
11
Traits
Blind Senses
The grimlock can't use its blindsight while deafened and unable to smell.
Keen Hearing and Smell
The grimlock has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Stone Camouflage
The grimlock has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
Actions
Bone Cudgel
Melee Attack Roll: +5, reach 5 ft. Hit: 1d6+3 Bludgeoning damage plus 1d4 Psychic damage.
Reference Text
A blind, pale humanoid with large ears and a bone cudgel, adapted to the dark underdark.