Giant Seahorse

5.5e

large beast, unaligned

Challenge 1/2 (100 XP)

STR
15 (+2)
DEX
12 (+1)
CON
11 (+0)
INT
2 (-4)
WIS
12 (+1)
CHA
5 (-3)

Defense

Armor Class 14 (natural armor)
Hit Points 16 (3d10)
Speed 5 ft., swim 40 ft.

Proficiencies & Senses

Passive Perception 11

Traits

Water Breathing

The giant seahorse can breathe only underwater.

Actions

Ram

Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Bludgeoning damage. If the seahorse moved 20+ feet straight toward the target immediately before the hit, the damage increases to 11 (2d8 + 2) Bludgeoning damage and the target must succeed on a DC 12 Strength saving throw or be knocked prone.

Bubble Dash (Bonus Action)

While underwater, the giant seahorse moves up to half its Swim Speed without provoking Opportunity Attacks.

Reference Text

A large seahorse with a curled tail and elongated snout, swimming gracefully in clear blue water, surrounded by coral and seaweed.