Storm Giant

5.5e

huge giant, chaotic good

Challenge 13 (10000 XP)

STR
29 (+9)
DEX
14 (+2)
CON
20 (+5)
INT
16 (+3)
WIS
20 (+5)
CHA
18 (+4)

Defense

Armor Class 16 (Natural Armor)
Hit Points 230 (20d12+100)
Speed 50 ft., fly 25 ft., swim 50 ft.

Proficiencies & Senses

Saving Throws Str +14, Con +10, Wis +10, Cha +9
Skills Arcana +8, Athletics +14, History +8, Perception +10
Languages Common, Giant
Darkvision 120 ft.
Truesight 30 ft.
Passive Perception 20

Traits

Damage Resistances Cold
Damage Immunities Lightning, Thunder

Traits

Amphibious

The giant can breathe air and water.

Spellcasting

The giant casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save DC 18): At will: Detect Magic, Light 1/day: Control Weather

Actions

Multiattack

The giant makes two attacks, using Storm Sword or Thunderbolt in any combination.

Storm Sword

Melee Attack Roll: +14, reach 10 ft. Hit: 27 (4d6+9) Slashing damage plus 13 (3d8) Lightning damage.

Thunderbolt

Ranged Attack Roll: +14, range 500 ft. Hit: 26 (4d12) Lightning damage, and the target has the Blinded and Deafened conditions until the start of the giant's next turn.

Lightning Storm

Dexterity Saving Throw: DC 18, each creature in a 10-foot-radius, 40-feet-high Cylinder originating from a point the giant can see within 500 feet. Failure: 55 (10d10) Lightning damage. Success: Half damage.

Reference Text

A towering storm giant with blue skin, white hair, and shimmering armor, wielding a lightning-wreathed sword.