Goblin Minion

5.5e

small fey, chaotic neutral

Challenge 1/8 (25 XP)

STR
8 (-1)
DEX
15 (+2)
CON
10 (+0)
INT
10 (+0)
WIS
8 (-1)
CHA
8 (-1)

Defense

Armor Class 13 (leather armor)
Hit Points 7 (2d6)
Speed 30 ft.

Proficiencies & Senses

Skills Stealth +4
Languages Common, Goblin
Darkvision 60 ft.
Passive Perception 9

Actions

Dagger

Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Nimble Escape (Bonus Action)

The goblin takes the Disengage or Hide action.

Reference Text

Goblin Minions are small, fey goblinoids known for their cowardice and cunning. They often serve stronger creatures, using stealth and hit-and-run tactics.