Lamia

5.5e

large fiend, chaotic evil

Challenge 4 (1100 XP)

STR
16 (+3)
DEX
13 (+1)
CON
15 (+2)
INT
14 (+2)
WIS
15 (+2)
CHA
16 (+3)

Defense

Armor Class 13 (natural armor)
Hit Points 97 (13d10+26)
Speed 40 ft.

Proficiencies & Senses

Skills Deception +5, Insight +4, Stealth +3
Languages Common, Abyssal
Darkvision 60 ft.
Passive Perception 12

Actions

Multiattack

The lamia makes two Claw attacks. It can replace one attack with a use of Corrupting Touch.

Claw

Melee Attack Roll: +5, reach 5 ft. Hit: 1d8+3 Slashing damage plus 2d6 Psychic damage.

Corrupting Touch

Wisdom Saving Throw: DC 13, one creature the lamia can see within 5 feet. Failure: 3d8 Psychic damage, and the target is cursed for 1 hour. Until the curse ends, the target has the Charmed and Poisoned conditions.

Spellcasting

The lamia casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 13): At Will: Disguise Self (can appear as a Large or Medium biped), Minor Illusion 1/Day Each: Geas, Major Image, Scrying

Leap (Bonus Action)

The lamia jumps up to 30 feet by spending 10 feet of movement.

Reference Text

A lamia is a chaotic evil fiend that dwells in deserts, using its magical abilities to deceive and corrupt others.