Horned Devil
5.5elarge fiend, lawful evil
Defense
Proficiencies & Senses
Traits
Traits
Diabolical Restoration
If the horned devil dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.
Magic Resistance
The horned devil has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack
The horned devil makes three attacks, using Searing Fork or Hurl Flame in any combination. It can replace one attack with a use of Infernal Tail.
Searing Fork
Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 11 (2d8 + 6) piercing damage plus 9 (2d8) fire damage.
Hurl Flame
Ranged Spell Attack: +8 to hit, range 150 ft., one target. Hit: 22 (5d8) fire damage. If the target is a flammable object that isn't being worn or carried, it starts burning.
Infernal Tail
Dexterity Saving Throw: DC 17, one creature the horned devil can see within 10 ft. Failure: 9 (1d8 + 5) necrotic damage, and the target receives an infernal wound if it doesn't have one. While wounded, the target loses 10 (3d6) Hit Points at the start of each of its turns. The wound closes after 1 minute, after a spell restores Hit Points to the target, or after the target or a creature within 5 feet of it takes an action to stanch the wound, doing so by succeeding on a DC 17 Wisdom (Medicine) check.
Reference Text
A horned devil is a powerful fiend from the Nine Hells, known for its fiery attacks and infernal tail.