Fire Elemental

5.5e

large elemental, neutral

Challenge 5 (1800 XP)

STR
10 (+0)
DEX
17 (+3)
CON
16 (+3)
INT
6 (-2)
WIS
10 (+0)
CHA
7 (-2)

Defense

Armor Class 13 (Natural Armor)
Hit Points 93 (11d10+33)
Speed 50 ft.

Proficiencies & Senses

Languages Ignan
Darkvision 60 ft.
Passive Perception 10

Traits

Damage Resistances Bludgeoning, Piercing, Slashing
Damage Immunities Fire, Poison
Condition Immunities Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious

Traits

Fire Aura

At the end of each of the monster's turns, each creature of the monster's choice in a 10-foot Emanation originating from the monster takes 10 fire damage. Creatures and flammable objects in the Emanation start burning.

Fire Form

The monster can move through a space as narrow as 1 inch without expending extra movement to do so, and it can enter a creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 10 fire damage.

Illumination

The monster sheds Bright Light in a 30-foot radius and Dim Light for an additional 30 feet.

Water Susceptibility

The monster takes 3 (1d6) Cold damage for every 5 feet it moves in water or for every gallon of water splashed on it.

Actions

Multiattack

The monster makes two Burn attacks.

Burn

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 2d6 + 3 fire damage. If the target is a creature or a flammable object, it starts burning.

Reference Text

A Fire Elemental is a neutral elemental creature from the Elemental Plane of Fire, often found in deserts. It embodies the destructive and illuminating nature of fire.