Sphinx of Valor
5.5elarge celestial, lawful neutral
Defense
Proficiencies & Senses
Traits
Traits
Inscrutable
No magic can observe the sphinx remotely or detect its thoughts without its permission. Wisdom (Insight) checks made to ascertain its intentions or sincerity are made with Disadvantage.
Legendary Resistance
If the sphinx fails a saving throw, it can choose to succeed instead.
Spellcasting
The sphinx casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 20): At Will: Detect Evil and Good, Thaumaturgy 1/Day Each: Detect Magic, Dispel Magic, Greater Restoration, Heroes' Feast, Zone of Truth
Actions
Multiattack
The sphinx makes two Claw attacks and uses Roar.
Claw
Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 19 (4d6+6) slashing damage.
Roar
The sphinx emits a magical roar. Whenever it roars, the roar has a different effect, as detailed below (the sequence resets when it takes a Long Rest): First Roar. Wisdom Saving Throw: DC 20, each enemy in a 500-foot Emanation originating from the sphinx. Failure: The target has the Frightened condition for 1 minute. Second Roar. Wisdom Saving Throw: DC 20, each enemy in a 500-foot Emanation originating from the sphinx. Failure: The target has the Paralyzed condition, and it repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically. Third Roar. Constitution Saving Throw: DC 20, each enemy in a 500-foot Emanation originating from the sphinx. Failure: 44 (8d10) thunder damage, and the target has the Prone condition. Success: Half damage only.
Reference Text
Sphinxes are enigmatic guardians of ancient secrets and sacred places. They are known for their wisdom and their love of riddles and puzzles. A sphinx of valor is a celestial being that embodies courage and honor, often serving as a protector of heroes and a guardian of noble causes. It is a majestic creature with the body of a lion, the wings of an eagle, and the head of a human, radiating an aura of divine authority and martial prowess. It is lawful neutral in alignment, upholding the principles of order and justice without bias towards good or evil. It is a formidable opponent in combat, using its powerful claws and magical roars to overwhelm its enemies, while its innate spellcasting provides it with a variety of protective and divinatory abilities. It is immune to psychic damage and the charmed and frightened conditions, and it has resistance to necrotic and radiant damage. It can see in the dark up to 120 feet with truesight, allowing it to perceive the true nature of things. It is a creature of great intelligence and wisdom, with a deep understanding of the cosmic order and the forces that shape the world.