Vampire Spawn

5.5e

medium undead, neutral evil

Challenge 5 (1800 XP)

STR
16 (+3)
DEX
16 (+3)
CON
16 (+3)
INT
11 (+0)
WIS
10 (+0)
CHA
12 (+1)

Defense

Armor Class 16 (natural armor)
Hit Points 90 (12d8 + 36)
Speed 30 ft., climb 30 ft.

Proficiencies & Senses

Saving Throws Dex +6, Wis +3
Skills Perception +3, Stealth +6
Languages Common Plus One Other Language
Darkvision 60 ft.
Passive Perception 13

Traits

Damage Resistances Necrotic

Traits

Spider Climb

The vampire can climb difficult surfaces, including along ceilings, without needing to make an ability check.

Vampire Weakness

The vampire has these weaknesses: - Forbiddance: The vampire can't enter a residence without an invitation from an occupant. - Running Water: The vampire takes 20 Acid damage if it ends its turn in running water. - Stake to the Heart: The vampire is destroyed if a weapon that deals Piercing damage is driven into the vampire's heart while the vampire has the Incapacitated condition. - Sunlight: The vampire takes 20 Radiant damage if it starts its turn in sunlight. While in sunlight, it has Disadvantage on attack rolls and ability checks.

Reference Text

A pale undead vampire spawn with sharp claws and fangs, lurking in the shadows of an urban or underdark setting.