Merfolk Skirmisher
5.5emedium elemental, neutral
STR
10 (+0)
DEX
13 (+1)
CON
12 (+1)
INT
11 (+0)
WIS
14 (+2)
CHA
12 (+1)
Defense
Armor Class
11 (natural armor)
Hit Points
11 (2d8+2)
Speed
10 ft., swim 40 ft.
Proficiencies & Senses
Languages
Common, Aquan
Passive Perception
12
Traits
Amphibious
The monster can breathe air and water.
Actions
Ocean Spear
Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 1d6+1 piercing damage plus 1d4 cold damage. If the target is a creature, its Speed decreases by 10 feet until the end of its next turn. Hit or Miss: The spear magically returns to the monster's hand immediately after a ranged attack.
Reference Text
A merfolk skirmisher, a humanoid with fish-like features, wielding a magical spear, swimming in coastal waters. Medium size, neutral alignment, amphibious.