Dust Mephit

5.5e

small elemental, neutral evil

Challenge 1/2 (100 XP)

STR
5 (-3)
DEX
14 (+2)
CON
10 (+0)
INT
9 (-1)
WIS
11 (+0)
CHA
10 (+0)

Defense

Armor Class 12 (natural armor)
Hit Points 17 (5d6)
Speed 30 ft., fly 30 ft.

Proficiencies & Senses

Skills Perception +2, Stealth +4
Languages Auran, Terran
Darkvision 60 ft.
Passive Perception 12

Traits

Damage Vulnerabilities Fire
Damage Immunities Poison
Condition Immunities Exhaustion, Poisoned

Traits

Death Burst

When the dust mephit dies, it explodes in a burst of dust. Each creature within 5 feet of it must succeed on a DC 10 Dexterity saving throw or take 2d4 bludgeoning damage. On a success, the creature takes half damage.

Actions

Claw

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 + 2 slashing damage.

Blinding Breath

The dust mephit exhales a 15-foot cone of blinding dust. Each creature in that area must succeed on a DC 10 Dexterity saving throw or have the blinded condition until the end of the mephit's next turn.

Sleep

The dust mephit casts the sleep spell, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 10).

Reference Text

A small, dusty humanoid with leathery wings, grayish skin, and glowing red eyes, hovering in a desolate, sandy wasteland under a hazy sky.