Spirit Naga
5.5elarge fiend, chaotic evil
STR
18 (+4)
DEX
17 (+3)
CON
14 (+2)
INT
16 (+3)
WIS
15 (+2)
CHA
16 (+3)
Defense
Armor Class
17 (natural armor)
Hit Points
135 (18d10+36)
Speed
40 ft.
Proficiencies & Senses
Saving Throws
Dex +6, Con +5, Wis +5, Cha +6
Skills
Arcana +6, Athletics +7, Deception +6, Investigation +6, Intimidation +6, Stealth +6
Languages
Common, Abyssal
Darkvision
60 ft.
Passive Perception
12
Traits
Damage Immunities
Poison
Condition Immunities
Charmed, Poisoned
Traits
Fiendish Restoration
If it dies, the monster returns to life in 1d6 days and regains all its Hit Points. Only a Wish spell can prevent this trait from functioning.
Actions
Multiattack
The monster makes three attacks, using Bite or Necrotic Ray in any combination.
Bite
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (4d6) piercing damage plus 7 (2d6) poison damage.
Necrotic Ray
Ranged Spell Attack: +6 to hit, range 60 ft., one target. Hit: 21 (6d6) necrotic damage.
Reference Text
Spirit Nagas are malevolent fiends dwelling in the Underdark and lower planes, known for their cunning and magical prowess.