Ice Devil
5.5elarge fiend, lawful evil
Defense
Proficiencies & Senses
Traits
Traits
Diabolical Restoration
If the Ice Devil dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.
Magic Resistance
The Ice Devil has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack
The Ice Devil makes three Ice Spear attacks. It can replace one attack with a Tail attack.
Ice Spear
Melee or Ranged Weapon Attack: +10 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 11 (2d8 + 5) Piercing damage plus 10 (3d6) Cold damage. Until the end of its next turn, the target can't take a Bonus Action or Reaction, its Speed decreases by 10 feet, and it can move or take one action on its turn, not both. Hit or Miss: The spear magically returns to the Ice Devil's hand immediately after a ranged attack.
Tail
Melee Attack: +2 to hit, reach 10 ft., one target. Hit: 18 (4d8) Cold damage.
Ice Wall
The Ice Devil casts Wall of Ice (level 8 version), requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 17).
Reference Text
A large, horned devil with icy blue skin, a long tail, and a spear, standing in a frozen landscape.