Vampire Familiar

5.5e

medium humanoid, neutral evil

Challenge 3 (700 XP)

STR
17 (+3)
DEX
16 (+3)
CON
15 (+2)
INT
10 (+0)
WIS
10 (+0)
CHA
14 (+2)

Defense

Armor Class 15 (Natural Armor)
Hit Points 65 (10d8+20)
Speed 30 ft., climb 30 ft.

Proficiencies & Senses

Saving Throws Dex +5, Wis +2
Skills Perception +2, Stealth +5
Languages Common Plus One Other Language
Darkvision 60 ft.
Passive Perception 12

Traits

Damage Resistances Necrotic
Condition Immunities Charmed

Traits

Vampiric Connection

While the monster and its vampire master are on the same plane of existence, the vampire can communicate with the monster telepathically, and the vampire can perceive through the monster's senses.

Actions

Multiattack

The monster makes two Umbral Dagger attacks.

Umbral Dagger

Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3d4+3 necrotic damage. If the target is reduced to 0 hit points by this attack, the target becomes stable but has the Poisoned condition for 1 hour. While it has the Poisoned condition, the target has the Paralyzed condition.

Deathless Agility (Bonus Action)

The monster takes the Dash or Disengage action.

Reference Text

A vampire familiar is a humanoid servant of a vampire, bound by a vampiric connection. It is a deadly combatant, using its Umbral Dagger to paralyze foes.