Wererat

5.5e

medium monstrosity, lawful evil

Challenge 2 (450 XP)

STR
10 (+0)
DEX
16 (+3)
CON
12 (+1)
INT
11 (+0)
WIS
10 (+0)
CHA
8 (-1)

Defense

Armor Class 12 (natural armor)
Hit Points 60 (11d8+11)
Speed 30 ft., climb 30 ft.

Proficiencies & Senses

Skills Perception +2, Stealth +5
Languages Common, Can'T Speak In Rat Form
Darkvision 60 ft.
Passive Perception 12

Traits

Shape-Shift

The wererat shape-shifts into a Medium rat-humanoid hybrid form or a Small rat, or it returns to its true humanoid form, or it returns to its true form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed.

Actions

Multiattack

The wererat makes two attacks, using Scratch or Hand Crossbow in any combination. It can replace one attack with a Bite attack.

Bite (Rat or Hybrid Form Only)

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (2d4) piercing damage. If the target is a Humanoid, it is subjected to the following effect. Constitution Saving Throw: DC 11. Failure: The target is cursed. If the cursed target drops to 0 Hit Points, it instead becomes a Wererat under the DM's control and has 10 Hit Points. Success: The target is immune to this wererat's curse for 24 hours.

Scratch

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6+3) slashing damage.

Hand Crossbow (Humanoid or Hybrid Form Only)

Ranged Weapon Attack: +5 to hit, range 30/120 ft., one target. Hit: 6 (1d6+3) piercing damage.

Reference Text

A medium-sized wererat in hybrid form, with rat-like features and a cunning expression, standing upright.