Minotaur of Baphomet

5.5e

large monstrosity, chaotic evil

Challenge 3 (700 XP)

STR
18 (+4)
DEX
11 (+0)
CON
16 (+3)
INT
6 (-2)
WIS
16 (+3)
CHA
9 (-1)

Defense

Armor Class 14 (natural armor)
Hit Points 85 (10d10+30)
Speed 40 ft.

Proficiencies & Senses

Skills Perception +5, Survival +5
Languages Abyssal
Darkvision 60 ft.
Passive Perception 15

Actions

Abyssal Glaive

Melee Attack Roll: +6, reach 10 ft. Hit: 1d12+4 Slashing damage plus 3d6 Necrotic damage. Hit or Miss: The glaive scores a critical hit on a roll of 19 or 20.

Gore

Melee Attack Roll: +6, reach 5 ft. Hit: 4d6+4 Piercing damage. If the minotaur moved 10 or more feet straight toward the target immediately before the hit, the target takes an extra 3d6 Piercing damage and has the Prone condition.

Reference Text

A monstrous servant of Baphomet, this minotaur is a hulking brute that dwells in the Underdark, wielding a deadly glaive and charging foes with its horns.