Minotaur Skeleton
5.5elarge undead, lawful evil
STR
18 (+4)
DEX
11 (+0)
CON
15 (+2)
INT
6 (-2)
WIS
8 (-1)
CHA
5 (-3)
Defense
Armor Class
12 (Natural Armor)
Hit Points
45 (6d10+12)
Speed
40 ft.
Proficiencies & Senses
Languages
Understands Abyssal But Can'T Speak
Darkvision
60 ft.
Passive Perception
9
Traits
Damage Vulnerabilities
Bludgeoning
Damage Immunities
Poison
Condition Immunities
Exhaustion, Poisoned
Actions
Gore
Melee Attack Roll: +6, reach 5 ft. Hit: 2d6+4 Piercing damage. If the target is a Large or smaller creature and the monster moved 20+ feet straight toward it immediately before the hit, the target takes an extra 2d8 Piercing damage and has the Prone condition.
Slam
Melee Attack Roll: +6, reach 5 ft. Hit: 2d10+4 Bludgeoning damage.
Reference Text
A minotaur skeleton is an undead minotaur animated by dark magic, retaining its ferocity and charging attacks.