Hobgoblin Captain

5.5e

medium fey, lawful evil

Challenge 3 (700 XP)

STR
15 (+2)
DEX
14 (+2)
CON
14 (+2)
INT
12 (+1)
WIS
10 (+0)
CHA
13 (+1)

Defense

Armor Class 17 (Half Plate Armor)
Hit Points 58 (9d8+18)
Speed 30 ft.

Proficiencies & Senses

Skills Athletics +4, Perception +2, Stealth +4
Languages Common, Goblin
Darkvision 60 ft.
Passive Perception 12

Traits

Aura of Authority

While in a 10-foot Emanation originating from the Hobgoblin Captain, the Hobgoblin Captain and its allies have Advantage on attack rolls and saving throws, provided the Hobgoblin Captain doesn't have the Incapacitated condition.

Actions

Multiattack

The Hobgoblin Captain makes two attacks, using Greatsword or Longbow in any combination.

Greatsword

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 2) slashing damage.

Longbow

Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 9 (1d8 + 2) piercing damage.

Reference Text

A hobgoblin captain in half plate armor, wielding a greatsword and longbow, with a commanding presence.