Treant
5.5ehuge plant, chaotic good
Defense
Proficiencies & Senses
Traits
Traits
Siege Monster
The treant deals double damage to objects and structures.
Actions
Multiattack
The treant makes two Slam attacks.
Slam
Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 16 (3d6 + 6) bludgeoning damage.
Hail of Bark
Ranged Weapon Attack: +10 to hit, range 180 ft., one target. Hit: 28 (4d10 + 6) piercing damage.
Animate Trees
The treant magically animates up to two trees it can see within 60 feet of itself. Each tree uses the Treant stat block, except it has Intelligence and Charisma scores of 1, it can't speak, and it lacks this action. The tree takes its turn immediately after the treant on the same initiative count, and it obeys the treant. A tree remains animate for 1 day or until it dies, the treant dies, or it is more than 120 feet from the treant. The tree then takes root if possible.
Reference Text
A massive treant, a living tree with a humanoid face and limbs, stands in a dense forest, its bark rough and mossy, with leaves rustling in the wind.