Tough Boss

5.5e

medium humanoid, neutral

Challenge 4 (1100 XP)

STR
17 (+3)
DEX
14 (+2)
CON
16 (+3)
INT
11 (+0)
WIS
10 (+0)
CHA
11 (+0)

Defense

Armor Class 16 (Chain Mail)
Hit Points 82 (11d8+33)
Speed 30 ft.

Proficiencies & Senses

Saving Throws Str +5, Con +5
Skills Athletics +5, Perception +2
Languages Common, One Other Language
Passive Perception 12

Traits

Pack Tactics

The monster has Advantage on an attack roll against a creature if at least one of the monster's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.

Actions

Multiattack

The monster makes two attacks, using Warhammer or Heavy Crossbow in any combination.

Warhammer

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d8 + 3) bludgeoning damage. If the target is a Large or smaller creature, the monster pushes the target up to 10 feet straight away from itself.

Heavy Crossbow

Ranged Weapon Attack: +4 to hit, range 100/400 ft., one target. Hit: 13 (2d10 + 2) piercing damage.

Reference Text

Tough Boss is a humanoid leader of toughs, likely a gang or group of thugs. It is a Medium humanoid of neutral alignment, wearing chain mail and wielding a warhammer and heavy crossbow. It uses pack tactics to gain advantage in combat.