Tough Boss
5.5emedium humanoid, neutral
Defense
Proficiencies & Senses
Traits
Pack Tactics
The monster has Advantage on an attack roll against a creature if at least one of the monster's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
Actions
Multiattack
The monster makes two attacks, using Warhammer or Heavy Crossbow in any combination.
Warhammer
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d8 + 3) bludgeoning damage. If the target is a Large or smaller creature, the monster pushes the target up to 10 feet straight away from itself.
Heavy Crossbow
Ranged Weapon Attack: +4 to hit, range 100/400 ft., one target. Hit: 13 (2d10 + 2) piercing damage.
Reference Text
Tough Boss is a humanoid leader of toughs, likely a gang or group of thugs. It is a Medium humanoid of neutral alignment, wearing chain mail and wielding a warhammer and heavy crossbow. It uses pack tactics to gain advantage in combat.