Guardian Naga
5.5elarge celestial, lawful good
Defense
Proficiencies & Senses
Traits
Traits
Celestial Restoration
If the naga dies, it returns to life in 1d6 days and regains all its Hit Points unless a Dispel Evil and Good spell is cast on its remains.
Actions
Multiattack
The naga makes two Bite attacks. It can replace any attack with a use of Poisonous Spittle.
Bite
Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 4) piercing damage plus 22 (4d10) poison damage.
Poisonous Spittle
Ranged Weapon Attack: +8 to hit, range 60 ft., one creature. Hit: 31 (7d8) poison damage, and the target must succeed on a DC 16 Constitution saving throw or be blinded until the start of the naga's next turn.
Spellcasting
The naga casts one of the following spells, requiring no Somatic or Material components and using Wisdom as the spellcasting ability (spell save DC 15): At Will: Thaumaturgy 1/Day Each: Clairvoyance, Cure Wounds (level 6 version), Flame Strike (level 6 version), Geas, True Seeing
Reference Text
A huge serpent with a human-like head, coiled and ready, scales gleaming in guardian pose.