Rust Monster

5.5e

medium monstrosity, unaligned

Challenge 1/2 (100 XP)

STR
13 (+1)
DEX
12 (+1)
CON
13 (+1)
INT
2 (-4)
WIS
13 (+1)
CHA
6 (-2)

Defense

Armor Class 14 (natural armor)
Hit Points 33 (6d8+6)
Speed 40 ft.

Proficiencies & Senses

Skills Athletics +3, Insight +3, Perception +3, Stealth +3
Darkvision 60 ft.
Passive Perception 13

Traits

Iron Scent

The monster can pinpoint the location of ferrous metal within 30 feet of itself.

Actions

Multiattack

The monster makes one Bite attack and uses Antennae twice.

Bite

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8+1) piercing damage.

Antennae

The monster targets one nonmagical metal object—armor or a weapon—worn or carried by a creature within 5 feet of itself. The creature with the object must make a DC 11 Dexterity saving throw. On a failure, the object takes a -1 penalty to the AC it offers (armor) or to its attack rolls (weapon). Armor is destroyed if the penalty reduces its AC to 10, and a weapon is destroyed if its penalty reaches -5. The penalty can be removed by casting the mending spell on the armor or weapon.

Destroy Metal

The monster touches a nonmagical metal object within 5 feet of itself that isn't being worn or carried. The touch destroys a 1-foot cube of the metal.

Reflexive Antennae (Reaction)

Trigger: An attack roll hits the monster. Response: The monster uses Antennae.

Reference Text

A rust monster is a bizarre, insectoid creature that feeds on metal, using its antennae to corrode armor and weapons. It is unaligned and typically found in the Underdark.