Goblin Boss

5.5e

small fey, chaotic neutral

Challenge 1 (200 XP)

STR
10 (+0)
DEX
15 (+2)
CON
10 (+0)
INT
10 (+0)
WIS
8 (-1)
CHA
10 (+0)

Defense

Armor Class 17 (armor)
Hit Points 21 (6d6)
Speed 30 ft.

Proficiencies & Senses

Skills Stealth +4
Languages Common, Goblin
Darkvision 60 ft.
Passive Perception 9

Traits

Nimble Escape

The goblin takes the Disengage or Hide action.

Actions

Multiattack

The goblin makes two attacks, using Scimitar or Shortbow in any combination.

Scimitar

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage. If the attack roll had advantage, the target also takes 2 (1d4) slashing damage.

Shortbow

Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage. If the attack roll had advantage, the target also takes 2 (1d4) piercing damage.

Redirect Attack (Reaction)

Trigger: A creature the goblin can see makes an attack roll against it. Response: The goblin chooses a Small or Medium ally within 5 feet of itself. The goblin and that ally swap places, and the ally becomes the target of the attack instead.

Reference Text

Goblin Bosses are cunning leaders of goblin tribes, using their allies to redirect attacks and their nimble escape to avoid danger.