Will-o'-Wisp

5.5e

tiny undead, chaotic evil

Challenge 2 (450 XP)

STR
1 (-5)
DEX
28 (+9)
CON
10 (+0)
INT
13 (+1)
WIS
14 (+2)
CHA
11 (+0)

Defense

Armor Class 19 (natural armor)
Hit Points 27 (11d4)
Speed 5 ft., fly 50 ft.

Proficiencies & Senses

Languages Common Plus One Other Language
Darkvision 120 ft.
Passive Perception 12

Traits

Damage Resistances Acid, Bludgeoning, Cold, Fire, Necrotic, Piercing, Slashing
Damage Immunities Lightning, Poison
Condition Immunities Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious

Traits

Ephemeral

The monster can't wear or carry anything.

Illumination

The monster sheds Bright Light in a 20-foot radius and Dim Light for an additional 20 feet.

Incorporeal Movement

The monster can move through other creatures and objects as if they were Difficult Terrain. It takes 1d10 force damage if it ends its turn inside an object.

Vanish

The monster and its light have the Invisible condition until the monster's Concentration ends on this effect, which ends early immediately after the monster makes an attack roll or uses Consume Life.

Actions

Shock

Melee Spell Attack: +9 to hit, reach 5 ft., one target. Hit: 2d8 lightning damage.

Consume Life (Bonus Action)

Constitution Saving Throw: DC 10, one living creature the monster can see within 5 feet that has 0 Hit Points. Failure: The target dies, and the monster regains 3d6 hit points.

Reference Text

A tiny, glowing orb of light with a faint, ghostly trail, hovering in a dark forest or swamp, emitting an eerie, flickering glow.