Warhorse Skeleton

5.5e

large undead, lawful evil

Challenge 1/2 (100 XP)

STR
18 (+4)
DEX
12 (+1)
CON
15 (+2)
INT
2 (-4)
WIS
8 (-1)
CHA
5 (-3)

Defense

Armor Class 13 (Natural Armor)
Hit Points 22 (3d10+6)
Speed 60 ft.

Proficiencies & Senses

Darkvision 60 ft.
Passive Perception 9

Traits

Damage Vulnerabilities Bludgeoning
Damage Immunities Poison
Condition Immunities Exhaustion, Poisoned

Actions

Hooves

Melee Attack Roll: +6, reach 5 ft. Hit: 1d6+4 Bludgeoning damage. If the target is a Large or smaller creature and the skeleton moved 20+ feet straight toward it immediately before the hit, the target has the Prone condition.

Reference Text

A warhorse skeleton is an undead steed, often animated by necromantic magic. It serves its master with relentless obedience, retaining the speed and strength of a warhorse but lacking any intelligence or memory of its former life.