Warhorse Skeleton
5.5elarge undead, lawful evil
STR
18 (+4)
DEX
12 (+1)
CON
15 (+2)
INT
2 (-4)
WIS
8 (-1)
CHA
5 (-3)
Defense
Armor Class
13 (Natural Armor)
Hit Points
22 (3d10+6)
Speed
60 ft.
Proficiencies & Senses
Darkvision
60 ft.
Passive Perception
9
Traits
Damage Vulnerabilities
Bludgeoning
Damage Immunities
Poison
Condition Immunities
Exhaustion, Poisoned
Actions
Hooves
Melee Attack Roll: +6, reach 5 ft. Hit: 1d6+4 Bludgeoning damage. If the target is a Large or smaller creature and the skeleton moved 20+ feet straight toward it immediately before the hit, the target has the Prone condition.
Reference Text
A warhorse skeleton is an undead steed, often animated by necromantic magic. It serves its master with relentless obedience, retaining the speed and strength of a warhorse but lacking any intelligence or memory of its former life.