Giant Toad

5.5e

large beast, unaligned

Challenge 1 (200 XP)

STR
15 (+2)
DEX
13 (+1)
CON
13 (+1)
INT
2 (-4)
WIS
10 (+0)
CHA
3 (-4)

Defense

Armor Class 11 (Natural Armor)
Hit Points 39 (6d10+6)
Speed 30 ft., swim 30 ft.

Proficiencies & Senses

Skills Acrobatics +3, Perception +2, Stealth +3
Darkvision 60 ft.
Passive Perception 12

Traits

Amphibious

The giant toad can breathe air and water.

Standing Leap

The giant toad's Long Jump is up to 20 feet and its High Jump is up to 10 feet with or without a running start.

Actions

Bite

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d6+4) piercing damage plus 5 (2d4) poison damage. If the target is a Medium or smaller creature, it has the grappled condition (escape DC 12).

Swallow

The giant toad swallows a Medium or smaller target it is grappling. While swallowed, the target isn't grappled but has the blinded and restrained conditions, and it has total cover against attacks and other effects outside the toad. In addition, the target takes 10 (3d6) acid damage at the end of each of the toad's turns. The toad can have only one target swallowed at a time, and it can't use Bite while it has a swallowed target. If the toad dies, a swallowed creature is no longer restrained and can escape from the corpse using 5 feet of movement, exiting prone.

Reference Text

A giant toad is a monstrous amphibian that hunts by ambushing prey and swallowing it whole.