Sphinx of Wonder

5.5e

tiny celestial, lawful good

Challenge 1 (200 XP)

STR
6 (-2)
DEX
17 (+3)
CON
13 (+1)
INT
15 (+2)
WIS
12 (+1)
CHA
11 (+0)

Defense

Armor Class 13 (Natural Armor)
Hit Points 24 (7d4 + 7)
Speed 20 ft., fly 40 ft.

Proficiencies & Senses

Skills Arcana +4, Religion +4, Stealth +5
Languages Common, Celestial
Darkvision 60 ft.
Passive Perception 11

Traits

Damage Resistances Necrotic, Psychic, Radiant

Traits

Magic Resistance

The sphinx has Advantage on saving throws against spells and other magical effects.

Actions

Rend

Melee Weapon Attack: +5 to hit as calculated from Dexterity, reach 5 ft., one target. Hit: 5 (1d4 + 3) slashing plus 7 (2d6) radiant damage.

Burst of Ingenuity (Reaction)

Trigger: The sphinx or another creature within 30 feet makes an ability check or a saving throw. Response: The sphinx adds 2 to the roll.

Reference Text

Sphinxes are enigmatic guardians of secrets and treasures. The Sphinx of Wonder, a tiny celestial, delights in puzzles and rewards the clever with knowledge.