Sphinx of Wonder
5.5etiny celestial, lawful good
STR
6 (-2)
DEX
17 (+3)
CON
13 (+1)
INT
15 (+2)
WIS
12 (+1)
CHA
11 (+0)
Defense
Armor Class
13 (Natural Armor)
Hit Points
24 (7d4 + 7)
Speed
20 ft., fly 40 ft.
Proficiencies & Senses
Skills
Arcana +4, Religion +4, Stealth +5
Languages
Common, Celestial
Darkvision
60 ft.
Passive Perception
11
Traits
Damage Resistances
Necrotic, Psychic, Radiant
Traits
Magic Resistance
The sphinx has Advantage on saving throws against spells and other magical effects.
Actions
Rend
Melee Weapon Attack: +5 to hit as calculated from Dexterity, reach 5 ft., one target. Hit: 5 (1d4 + 3) slashing plus 7 (2d6) radiant damage.
Burst of Ingenuity (Reaction)
Trigger: The sphinx or another creature within 30 feet makes an ability check or a saving throw. Response: The sphinx adds 2 to the roll.
Reference Text
Sphinxes are enigmatic guardians of secrets and treasures. The Sphinx of Wonder, a tiny celestial, delights in puzzles and rewards the clever with knowledge.