Bestiary

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Tiny Effect 5.5e

Light

CR- AC10 HP1 (1)

10 XP

A tiny, luminous effect with no physical form, emitting light in a small area.

Large beast 5.5e

Lion

CR1 AC12 (natural armor) HP22 (4d10) Speed50 ft.

200 XP · Darkvision 60 ft.

The lion is a large beast found in deserts, grasslands, hills, and mountains. It hunts in prides and uses pack tactics to bring down prey.

Large beast 5e

Lion

CR1 AC12 (dex) HP26 (4d10+4) Speed50 ft.

200 XP

A large, muscular lion with a golden coat and dark mane, standing alert on the savanna grassland.

Tiny beast 5.5e

Lizard

CR- AC10 (natural armor) HP2 (1d4) Speed20 ft., climb 20 ft.

10 XP · Darkvision 30 ft.

A tiny lizard with a long tail and four legs, typically found in various habitats.

Tiny beast 5e

Lizard

CR- AC10 (dex) HP2 (1d4) Speed20 ft., climb 20 ft.

10 XP · Darkvision 30 ft.

A tiny lizard with scaly skin, four legs, and a long tail. Lives in deserts, jungles, swamps, and grasslands.

Medium humanoid 5e

Lizardfolk

CR1/2 AC15 (natural armor, shield) HP22 (4d8+4) Speed30 ft., swim 30 ft.

100 XP

A medium-sized lizardfolk humanoid with scaly skin, sharp teeth, and a spiked shield, standing in a swampy environment.

Medium humanoid 5.5e

Mage

CR6 AC12 HP81 (18d8) Speed30 ft.

2300 XP

Medium humanoid 5e

Mage

CR6 AC12 (dex) HP40 (9d8) Speed30 ft.

2300 XP

Mages spend their lives in the study and practice of magic. Good-aligned mages offer counsel to nobles and others in power, while evil mages dwell in isolated sites to perform unspeakable experiments without interference.

Tiny custom 5.5e

Mage Hand

CR- AC10 HP1 (1)

10 XP

A spectral, translucent hand floating in mid-air, formed of shimmering magical energy, often seen in dimly lit places or near its caster.

Small elemental 5.5e

Magma Mephit

CR1/2 AC11 (natural armor) HP18 (4d6 + 4) Speed30 ft., fly 30 ft.

100 XP · Darkvision 60 ft.

A small, humanoid creature made of molten rock and fire, with glowing cracks and a mischievous, evil grin. It hovers in a volcanic cave.

Small elemental 5e

Magma Mephit

CR1/2 AC11 (dex) HP22 (5d6+5) Speed30 ft., fly 30 ft.

100 XP · Darkvision 60 ft.

Magma mephits are small, arrogant elemental creatures from the Plane of Fire and Earth. They delight in causing destruction and chaos, and they explode upon death.

Small elemental 5.5e

Magmin

CR1/2 AC14 (natural) HP13 (3d6 + 3) Speed30 ft.

100 XP · Darkvision 60 ft.

Small elemental 5e

Magmin

CR1/2 AC14 (natural) HP9 (2d6+2) Speed30 ft.

100 XP · Darkvision 60 ft.

A small, humanoid creature of molten rock and flames, with glowing cracks and intense heat radiating from its body.

Huge beast 5.5e

Mammoth

CR6 AC13 (natural armor) HP126 (11d12+55) Speed50 ft.

2300 XP

A colossal, shaggy elephant with long curved tusks, standing on a snowy arctic plain. Its thick fur and massive frame dominate the frozen landscape.

Huge beast 5e

Mammoth

CR6 AC13 (natural) HP126 (11d12+55) Speed40 ft.

2300 XP

A mammoth is an elephantine creature with thick fur and long tusks. Stockier and fiercer than normal elephants, mammoths inhabit a wide range of climes, from subarctic to subtropical.

Large monstrosity 5.5e

Manticore

CR3 AC14 (natural armor) HP68 (8d10+24) Speed30 ft., fly 50 ft.

700 XP · Darkvision 60 ft.

The manticore is a large, fearsome monstrosity with the body of a lion, dragon-like wings, and a tail tipped with deadly spikes. It is a cunning and malevolent predator, known for its cruel nature and its habit of launching volleys of tail...

Large monstrosity 5e

Manticore

CR3 AC14 (natural) HP68 (8d10+24) Speed30 ft., fly 50 ft.

700 XP · Darkvision 60 ft.

A large monstrosity with a lion's body, dragon-like wings, and a spiked tail, depicted in a neutral pose.

Large fiend 5.5e

Marilith

CR16 AC16 (natural armor) HP220 (21d10+105) Speed40 ft., climb 40 ft.

15000 XP · Truesight 120 ft.

A large, six-armed serpentine demon with a humanoid torso, wielding multiple swords, surrounded by dark, fiery Abyssal energy.

Large fiend 5e

Marilith

CR16 AC18 (natural armor) HP189 (18d10+90) Speed40 ft.

15000 XP · Truesight 120 ft.

A large, six-armed serpentine demon with a woman's torso and a snake lower body, wielding six longswords.

Medium beast 5.5e

Mastiff

CR1/8 AC12 (natural armor) HP5 (1d8 + 1) Speed40 ft.

25 XP · Darkvision 60 ft.

A medium-sized mastiff with a sturdy build, short coat, and alert ears, standing in a forest or urban setting.

Medium beast 5e

Mastiff

CR1/8 AC12 (dex) HP5 (1d8+1) Speed40 ft.

25 XP

A loyal and keen-sensed mastiff, a medium-sized hound prized by humanoids for guarding, hunting, and as a mount for Small riders.

Medium construct 5.5e

Medium Animated Object

CR1 AC15 (natural armor) HP7 (3d4) Speed30 ft.

200 XP · Blindsight 30 ft.

An animated object is a construct brought to life by magic, typically the Animate Objects spell. This medium version is a common creation, lacking the higher Hit Points and damage of larger versions.

Medium monstrosity 5.5e

Medusa

CR6 AC15 (natural) HP127 (17d8 + 51) Speed30 ft.

2300 XP · Darkvision 150 ft.

Medusa is a lawful evil monstrosity that dwells in deserts. It uses its petrifying gaze and poisonous attacks to defend its lair.

Medium monstrosity 5e

Medusa

CR6 AC10

2300 XP

Size: Medium Alignment: lawful evil Armor Class: [] Hit Points: 127 Hit Dice: 17d8 Speed: Challenge Rating: 6 Xp: 2300 Special