DM Overview — Act I: The Hollow Tithe
What is really happening. Maddock Vane drowned in the Fenmoor eleven years ago and came back with a silver ring on his finger and a voice in his head he calls the Bell-Keeper. The voice told him the drowned village of Fenmoor could be raised, and that it would cost voices. Vane has been collecting them ever since — not by force, mostly. He offers the desperate a place in the Drowned Choir: dry feet, no more eel smoke, a name that matters. Most say yes. A few, like Tam Ward, are taken.
The engine of Act I. Vane has begun ringing the drowned bell in the barrow, which is binding the Fenmoor's water table into the barrow's pool. That is why the chapel crypt has drained, why the marsh is dropping, and why Vane is suddenly in a hurry: the bell can only be rung nine times, and he is on the seventh.
The trail. Mirecross (the chalk spiral and the causeway tracks) leads to the Sunken Chapel (the drained crypt and the chiselled records) leads to the Reed-Cutters' Camp (the seller, Orrin Sedge, and the route west) leads to the Drowned Barrow (Vane, the bell, and the nine in the pool).
The bigger picture. Vane is a lieutenant, not the campaign's evil. He has never seen the Bell-Keeper. It speaks to him through the bell and waits, in his words, where the water goes when it leaves. Act I ends with Vane beaten and the water falling — revealing roads that were underwater, and a road out of the Reach.
Tone. Quiet, wet, courteous horror. Vane never shouts. The marsh never hurries. The worst things here ask politely first.