NPCs in The Crown Coast
King Soleiman the Steady
A broad, grey-bearded man in a plain blue coat, seated behind a desk that is too small for him. He speaks slowly and listens faster than he looks. There is a map of the northern sea on his wall with three pins in it and no labels.
Role: King of Lordinium, Carl's elder brother
Other Details: He believes his brother's expedition is a folly and a threat to the succession, and he will seal the sailing writ only if the party agrees to send him a private report on Carl's sanity. He has already sent one agent north with the Ashvane Concord and does not expect him back.
Maren Voss, the Annotator
A thin woman in ink-stained cuffs with spectacles mended at the hinge. She carries the Borealis scripture everywhere in a satchel lined with oilcloth and has annotated every page in three colours. She is quietly, permanently terrified.
Role: Expedition scholar and translator
Other Details: Nine years on one text. She has catalogued four hundred and six erasures across eleven copies and has told no one, because the last scholar who noticed one drowned in the harbour. She will follow the party anywhere if they promise to publish the codex.
Tessaly Quill, the Binder
A round, brisk woman with glue under her nails and a shop that smells of leather and rot. She binds prayer books by day and keeps things the Cathedral would burn by night. She has a laugh that startles customers.
Role: Bookseller and heretic archivist
Other Details: Her brother was taken by the Hollow Choir six years ago and she has been collecting their scraps ever since. She owns the last pre-Expurgation codex and knows it is only a matter of time before someone comes for it.
Mother Ulva, the Shrinekeeper
A small, bent woman in a salt-stiff robe who keeps a shrine that floods at every high tide. She sells blessings, silence and small carved fish. Her hands are always wet.
Role: Keeper of the Drowned Shrine of the Twelve
Other Details: She was a Hollow Choir initiate for eleven years before she took the shrine, and she still keeps their sign chalked above her door. She is genuinely devout and genuinely compromised, and she will help the party as long as it does not require her to say the Choir's name aloud.
Old Hask, the Pilot
A gaunt old sailor with a tarred queue and eyes that never settle. He drinks steadily and without pleasure. When he talks about the north he stops in the middle of sentences and starts them again somewhere else.
Role: Pilot who has seen the fog and come back
Other Details: He sailed with the Ashvane Concord as a pilot and came back alone, with a purse he has not spent. He can still draw the channel through the fog from memory, and he will do it for the party if they will hear what he saw and not look at him while he says it.
Halvard Crane, the Harbourmaster
A narrow man in a good coat that is too warm for the office, with ink on his fingers and a ledger he keeps closer than his dinner. He does not look up when people come in. He has a cough he uses to end conversations.
Role: Harbourmaster of Greyharbor
Other Details: He is paid by the Hollow Choir to keep the northern losses out of the ledger, and the money has bought him a house he cannot afford. He is not a bad man; he is a man who has made eleven bad decisions in a row and cannot see a way back.
Ysolt Fenn, the Grey Gull
A tall woman with grey-streaked hair pinned up with a fork, a barmaid's arms and a landlord's memory. She pours without being asked and prices by how much she likes you. She has heard every rumour in the north twice.
Role: Innkeeper of the Grey Gull
Other Details: She keeps a guest book she has never shown the harbourmaster, and it names a woman with a coral bell in Greyharbor the night before each of the three lost ships sailed. She will trade that page for a song, a coin, or a promise to take her nephew south.
Deacon Orwin, the Careful
A soft, anxious man in a clean cassock who preaches to nine people on a good week. He is kind, he is honest, and he has never read his own scripture closely enough to notice what is missing from it.
Role: Priest of the Twelve
Other Details: His margin notes are in a hand he does not recognise, and they mark every omission. If the party shows him the codex he will sit down on the temple step and be quiet for a long time, and then he will do whatever they ask.
Sister Ivane, the Stranded
A young woman in a ruined travelling habit, with salt-cracked lips and a satchel of waterlogged hymnals. She is earnest, exhausted, and beginning to be angry. She has been on the Firth for five weeks.
Role: Missionary of the Twelve, shipwrecked
Other Details: Her ship was wrecked by Kestrel Rook's false lights, not by weather, and she knows it. She recognises the chant in the Sable Queen's log as a hymn that was struck from the liturgy, and that discovery is the crack her faith is falling through.
Brannoc Tull, the First Mate
Open Character Sheet
A wide, quiet man with a broken nose and a boatswain's pipe on a cord. He has sailed with Carl for twenty years and can rig a ship in the dark. He does not drink, and he does not like the fog.
Role: First mate and quartermaster
Other Details: He knows Old Hask from the old days and will vouch for him. He is superstitious in a practical way: he will not whistle on deck, will not say the island's name after dark, and has already packed a second sea-chest for a man who is not coming.
Ket Varn, the Wrecker
Open Character Sheet
A thin man in a coat of otter fur, with a face like a closed knife and a hut built from mast timber. He moves quietly on shingle and has a pit trap for every hundred yards of beach. He is not unfriendly; he is simply pricing you.
Role: Hermit and wrecker of the Weeping Firth
Other Details: He lures ships onto the Firth's teeth with a false light and sells the salvage in Greyharbor. He saw the Ashvane pass with a lantern at the masthead and no lights below, and he has been afraid of the fog ever since. He has the Sable Queen's logbook and does not know what it is worth.
Peg Leg Carl, the Salt Prince
Open Character Sheet
Sun-blackened and wind-cured, with a wooden leg from the knee and a coat of oiled sealskin that has never fully dried. He laughs like a breaking wave and stops laughing very suddenly. His hands are steady on a chart and shake over a cup.
Role: Patron and expedition leader
Other Details: Younger brother of King Soleiman, and the reason the Crown watches this voyage. He left two men on Borealis to buy his own return and has not slept properly since. He will not say how many of his crew came home, and he flinches at the word 'return'.
NPCs in The White Fog
Keeper Morvath, the Light
A wiry old man with a boat-hook and a lantern he never puts down, dressed in a keeper's coat with the brass buttons replaced by bone. He has kept the light for forty years and speaks to it as though it were a difficult relative.
Role: Keeper of the Harrow Light
Other Details: The Ashvane took his silvered lens three weeks ago and he has not been able to light the tower since. He is Ilsa's grandfather and knows she sold it, and has decided not to know.
Ilsa Morvath, the Wick
A girl of sixteen with lamp-black on her cheekbones and a habit of tilting her head as though listening to something behind the wind. She is quick, stubborn, and not at all afraid of the dark.
Role: Lamp-tender, fog-touched
Other Details: She sold the silvered lens to the Ashvane to pay her father's debts and has not told her grandfather. She has been fog-touched since the night the singing started, and she can guide a boat through the reef by ear alone.
Pell Ardan, the Last of the Sable Queen
A boy of seventeen in a coat three sizes too big, with a fish-spear and eyes much older than the rest of him. He sits on the ice beside the wreck as though he has been told to wait and is very good at waiting.
Role: Castaway survivor of the Sable Queen
Other Details: He hid in the chain locker while the Concord bled the crew through the hold floor. He is the only living witness to what Vane does, and he remembers the admiral's exact words: 'Ninety is not enough. I need a hundred and one.'
Doctor Vesna Orl, the Sawbones
A compact woman with her sleeves pinned back and a leather roll of saws and needles. She has a surgeon's flat calm and a whaler's vocabulary. She smells faintly of vinegar and always has.
Role: Camp surgeon
Other Details: She was Vane's ship's surgeon before she was sent ashore for asking what the buckets were for. She has treated salt-sickness and knows what the tithe does to a body: the tithed do not rot, they bloom.
Brother Cassian, the Gatekeeper
An old man in a ruined cassock, barefoot on black rock, with a face full of cheerful ruin. He talks to the gate as though it were a neighbour. He has been waiting a very long time and has made his peace with it.
Role: Hermit guardian of the sea-gate
Other Details: Forty years ago a dying priest told him a king's brother would come and open the gate, and he has been sitting on the thirteenth plinth ever since. He knows the blood price and will not say it plainly, because he is afraid that if he says it plainly the party will pay it with someone else.
Sten Harrow, the Try-Works Boss
Open Character Sheet
A big man in a leather apron, burned and scarred across both forearms, with a rendering hook on his belt. He speaks low and slowly and has not slept properly in a year. He is the only reason the camp still has people in it.
Role: Boss of the Frostmarch whaling camp
Other Details: He has been selling the Ashvane eleven whalers a month to keep the rest alive, and he knows exactly what he is. He wants the garrison gone and he wants to be judged for it afterwards, and he will fight beside anyone who offers him both.
NPCs in Borealis
Ithra of the Hollow
A small, straight-backed old woman with white braids and a shawl of woven vine, who speaks the common tongue carefully, as though it were a second language she learned late. Her eyes are the colour of shallow water.
Role: Last elder of Sevenfold Hollow
Other Details: She is the last full-blooded descendant of the Seven Nations and the only person alive who can read the Hall of Nations' carvings. She will not leave the island. She has been waiting three hundred years, in the way that a family waits, for someone to come and finish what the Thirteenth started.
Sister Venn, the Penitent
A woman in a grey robe with her head shaved and her hands ink-stained, sitting on the third step of a stair that goes down through bone. She is calm in the way of someone who has been alone for a very long time and has made friends with it.
Role: Priestess of the Thirteenth, bound to the Ossuary
Other Details: She has kept the Ossuary for thirty years and cannot leave the vaults; her own name was taken as a tithe and is painted on a skull on the third shelf. She knows the Thirteenth's true name and will give it only to someone who has read the Hall of Nations' record.
Bram Hollow, the Hunter
Open Character Sheet
A broad young man with a boar-spear and a necklace of carved teeth, who moves through the jungle without sound and grins at everything. He is Ithra's grandson and the only person in the Hollow who is not afraid of the dark.
Role: Hunter and guide of the Hollow
Other Details: He hunts the thing that comes out of the Ossuary stair at night, and he has not told his grandmother that he has started to recognise its face. It was his father, given to the island eleven years ago and not permitted to die.
Oren Sallow, the Deserter
Open Character Sheet
A hollow-eyed man in a Concord white coat gone green with mould, with a sailor's knife and a week's beard. He watches the treeline while he talks. He has stopped flinching at things, which is worse.
Role: Ashvane deserter, castaway on Borealis
Other Details: He deserted after he was ordered to hold a woman down at the altar, and he has been living on fruit and guilt ever since. He knows where Vane's dig sites are and he will guide the party to Sevenfold Hollow, but he will not go back to the Tide-Heart.