Bestiary

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Medium Elemental 5.5e

Gargoyle

CR2 AC15 (Natural Armor) HP67 (9d8+27) Speed30 ft., fly 60 ft.

450 XP · Darkvision 60 ft.

A Gargoyle is a chaotic evil elemental creature often found in the Underdark and urban environments. It is a Medium creature with a natural armor class of 15 and 67 hit points. It has a fly speed of 60 feet and a walk speed of 30 feet. It...

Medium Elemental 5e

Gargoyle

CR2 AC15 (natural armor) HP52 (7d8+21) Speed30 ft., fly 60 ft.

450 XP · Darkvision 60 ft.

A stone gargoyle with wings, claws, and a fanged maw, appearing as a statue.

Large ooze 5.5e

Gelatinous Cube

CR2 AC6 (natural armor) HP63 (6d10+30) Speed15 ft.

450 XP · Blindsight 60 ft.

A large, transparent, gelatinous cube oozes through dark caverns, its acidic body dissolving organic matter. It is nearly invisible, lurking in dungeon corridors.

Large ooze 5e

Gelatinous Cube

CR2 AC6 (dex) HP84 (8d10+40) Speed15 ft.

450 XP · Blindsight 60 ft.

A Gelatinous Cube is a translucent ooze that silently cleans dungeons, engulfing and dissolving organic matter. It is unaligned and mindless, driven only by hunger.

Medium Undead 5.5e

Ghast

CR2 AC13 (Natural Armor) HP36 (8d8) Speed30 ft.

450 XP · Darkvision 60 ft.

A gaunt, humanoid undead with pale skin, sharp claws, and a foul stench. It lurks in swamps, underdark, and urban areas.

Medium undead 5e

Ghast

CR2 AC13 (dex) HP36 (8d8) Speed30 ft.

450 XP · Darkvision 60 ft.

A gaunt, undead humanoid with pale skin, sharp claws, and a foul stench, lurking in darkness.

Medium undead 5.5e

Ghost

CR4 AC11 (natural armor) HP45 (10d8) Speed5 ft., fly 40 ft.

1100 XP · Darkvision 60 ft.

A translucent, spectral humanoid figure with a faintly glowing form, drifting through dark ruins or urban shadows, its features indistinct and eerie.

Medium undead 5e

Ghost

CR4 AC11 (dex) HP45 (10d8) Speedfly 40 ft.

1100 XP · Darkvision 60 ft.

A spectral, translucent humanoid figure, often depicted with a faintly glowing form, embodying the restless spirit of the deceased.

Medium Undead 5.5e

Ghoul

CR1 AC12 (natural armor) HP22 (5d8) Speed30 ft.

200 XP · Darkvision 60 ft.

Ghouls are ravenous undead that haunt graveyards and battlefields, driven by an insatiable hunger for flesh.

Medium undead 5e

Ghoul

CR1 AC12 (dex) HP22 (5d8) Speed30 ft.

200 XP · Darkvision 60 ft.

A gaunt, humanoid undead with pale skin and sharp claws, lurking in shadows.

Huge beast 5.5e

Giant Ape

CR7 AC12 (natural armor) HP168 (16d12+64) Speed40 ft., climb 40 ft.

2900 XP

A giant ape is a powerful, intelligent primate that dwells in forests. It is unaligned and uses its strength to climb and throw boulders.

Huge beast 5e

Giant Ape

CR7 AC12 (dex) HP157 (15d12+60) Speed40 ft., climb 40 ft.

2900 XP

Huge ape with powerful build, inhabiting jungles and forests. It attacks with fists and hurls rocks.

Medium beast 5.5e

Giant Badger

CR1/4 AC13 (natural armor) HP15 (2d8 + 6) Speed30 ft., burrow 10 ft.

50 XP · Darkvision 60 ft.

A large, powerful badger with shaggy fur, strong claws, and a striped face, digging through forest soil.

Medium beast 5e

Giant Badger

CR1/4 AC10 (dex) HP13 (2d8+4) Speed30 ft., burrow 10 ft.

50 XP · Darkvision 30 ft.

A medium-sized badger with dark gray fur, white stripes on its face, and strong claws, standing in a forest clearing.

Large beast 5.5e

Giant Bat

CR1/4 AC13 (natural armor) HP22 (4d10) Speed10 ft., fly 60 ft.

50 XP · Blindsight 120 ft.

Giant bats are nocturnal hunters that dwell in caves and forests. They use echolocation to navigate and hunt in darkness.

Large beast 5e

Giant Bat

CR1/4 AC13 (dex) HP22 (4d10) Speed10 ft., fly 60 ft.

50 XP · Blindsight 60 ft.

A giant bat is a large, unaligned beast that dwells in caverns and forests. It relies on echolocation and keen hearing to navigate and hunt in darkness.

Large beast 5.5e

Giant Boar

CR2 AC13 (natural armor) HP42 (5d10+15) Speed40 ft.

450 XP

A massive boar with bristly fur, prominent tusks, and a muscular build, standing in a forest clearing.

Large beast 5e

Giant Boar

CR2 AC12 (natural) HP42 (5d10+15) Speed40 ft.

450 XP

A massive wild boar with thick bristly hide, prominent tusks, and a sturdy build, roaming forested hills and grasslands.

Small beast 5.5e

Giant Centipede

CR1/4 AC14 (natural armor) HP9 (2d6+2) Speed30 ft., climb 30 ft.

50 XP · Blindsight 30 ft.

A giant centipede is a small, venomous beast found in the Underdark and urban areas. It bites with poisoned mandibles.

Small beast 5e

Giant Centipede

CR1/4 AC13 (natural) HP4 (1d6+1) Speed30 ft., climb 30 ft.

50 XP · Blindsight 30 ft.

A small, unaligned beast that dwells in caverns and ruins. It attacks with a venomous bite that can paralyze its prey.

Huge beast 5.5e

Giant Constrictor Snake

CR2 AC12 (natural armor) HP60 (8d12+8) Speed30 ft., swim 30 ft.

450 XP · Blindsight 10 ft.

A huge constrictor snake, thick and powerful, with dark scales and a menacing posture.

Huge beast 5e

Giant Constrictor Snake

CR2 AC12 (dex) HP60 (8d12+8) Speed30 ft., swim 30 ft.

450 XP · Blindsight 10 ft.

A huge constrictor snake, up to 20 feet long, with strong muscles and a deadly squeeze. Found in jungles, swamps, and underwater.

Medium beast 5.5e

Giant Crab

CR1/8 AC15 (natural armor) HP13 (3d8) Speed30 ft., swim 30 ft.

25 XP · Blindsight 30 ft.

A giant crab is a monstrous crustacean that dwells along coastlines and underwater, using its powerful claws to grapple prey.

Medium beast 5e

Giant Crab

CR1/8 AC15 (natural) HP13 (3d8) Speed30 ft., swim 30 ft.

25 XP · Blindsight 30 ft.

A medium-sized crab with a thick natural armor shell, two large claws, and a bluish-green carapace, adapted to both land and water.